The In Between
Recruitment has gone exceptionally well for Vigil, at least something is going right. Many of the ships are leery of having members of a different race policing their ship. Most would rather be left to policing their own craft and peoples. Which is not a horrible notion but under these circumstances, cramped spacing, food shortages and the like, a fleet Vigil is the best idea. I’ve met with a representative from most of the ships and have reached an understanding with them, to at least permit an office where the members of the vigil could work from, and be found if needed. The Orcs just wanted equal representation in the vigil. No more I suppose than we the elves would want if it were an Orc in charge of the vigil.
The Artikhane were a bit trickier. I met with The Ambassador, a female by all accounts, who looks slightly elven but her body language and even her emotional imprint that I normally feel from everyone are totally alien to me, which is unnerving at best. One of the chief concerns that she voiced was that there were a number of places on their ship that are and would remain off limits to anyone but their own. I pressed but was countered on all fronts and settled for at least having an office provided to me for use with the vigil. Not a victory but still, they gave ground.
I was on deck this morning in time to see the Master of the Hunt, Mareeg, and his group take off in search of game. I wish them well, since arriving here I haven’t seen a single thing flying through here other than us.
I think that of those that I’ve met since arriving here Dweena may have one of the most difficult duties. She is basically accountable for all things, magestone, food, general goods and so on. It goes without question that certain groups of people and ships are going to try to hoard certain things like food. I think that she and I are going to be working together more then either of us suspect.
A new day, early this morning I was summoned to the Horn of Wrath for our first away mission. Our group was assembled and given a small briefing on a Island with a structure on it that had been found. We boarded the prototype scouting vessel piloted by Lira who has all but moved into the ship as her own private living space and made our way there. A quick fly over inspection of the area did reveal a structure. A large pyramid shaped building with large smooth ramps running up the four sides. Lira moved us to the edge of the island to put down and depart. ( note to self Lira needs to work on docking procedures ) Not long after we started walking toward the structure I spotted some tracks, others were able to discern that they belonged to a large semi-bipedal leaping creature. That was more than likely used as a guard beast of sorts.
Large leaping creatures indeed. Soon after seeing the tracks we were attacked by a small pack of them. Three at first, and then a second grouping of two more and a pack leader. Gunfire and Lira’s flanking maneuver were able to drop two of the first three. Chain is outstanding in a skirmish the ability to breath actual fire onto ones enemy, outstanding. Mareeg was having a bit of back and forth with the third when it seemed he simply lost his patients with the beast and picked it up and threw it almost seventy feet into the pack leader in full charge and nearly knocked it over. Imagine that strength. The second group was dispatched before the pack leader made his way to us. Honestly it was over quite quickly and even if nothing is in the structure we have some fresh meat to take back to the ship, the thick hide and solid bone will come in handy too, I’m sure.
We pressed on to the building, and made our way up the ramps to the top hoping to find entry. A circular pattern in the floor and a pair of operating levers were centrally located at the top and the circle itself was suspiciously free of sand. After giving a good look around Lira found a secondary entry on the top that was hidden off to one side.